Though Banishers repeats God of War's use of an Atreus-like ally, here the character of Antea is also fully controllable. But by the time the demo was over, I started to notice and appreciate Banishers for the things it does do differently. I thought I was getting something weird and novel, not a familiar action romp where I fling bladed weapons around to dispatch vile creatures while my NPC ally jumps in to aid me in battle. When it occurred to me that Banishers is Don't Nod playing it safer than it has with games like Remember Me or Twin Mirror, I was a bit let down. Now Playing: Banishers: Ghosts of New Eden - Extended Gameplay Trailer This becomes evident in how you move through the world with an ally, collect ample crafting elements, upgrade your gear and weapons, solve environmental puzzles to get past obstacles, and routinely slice apart fantastical monsters with colorful combos, both figuratively and literally-even God of War's favored use of bright orange is repeated.īy clicking 'enter', you agree to GameSpot's I got to play about two hours of Banishers recently, and after an introduction that begins in a small New England village, the game's focus quickly came together: Banishers is Don't Nod's take on an action-adventure game in the mold of 2018's God of War. With time, my hope is this ghost story can stand out from the shadow of its blatant inspirator. ![]() ![]() What would Don't Nod do this time, and how might it come together? As it turns out, Banishers isn't as weird as some of the team's other games, at least not at first glance. With the studio's next game, Banishers: Ghosts of New Eden, coming out early next year, I've been hoping to find out more about this new IP. The highs-like Life is Strange 2 or Vampyr-are really interesting, and the lows-like Twin Mirror or Remember Me-are usually at least weird, even if they're ultimately not so good. ![]() I've long felt like Don't Nod is the video game studio equivalent of M.
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